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Video Game Audio Company Silen Audio Provides Music And Sound Design, For Unique Video Games

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Below is our recent interview with Adam Fligsten, the Founder of Silen Audio:

Q: Could you provide our readers with a brief introduction to your company?

A: Sure! Silen Audio was started in 2021, about a year ago by me, Adam Fligsten.

We are primarily a video game audio company, where we provide music and sound design, as well as programming for video games large and small. We have also been highlighting certain tools and sound making tools that we wished we could find out there, and this synthesizer was something that we felt as a team we really needed to make.

I have a lot of experience in video game audio, and the rest of the team comes from a broad sector of audio programming and music industry sources. We all provide a unique aspect to the company, which has been working quite well over the past year.

Q: Any highlights on your recent announcement?

A: Yes, Infinite Flow is a software synthesizer which captures the imperfections of vintage analog poly-synthesizers. We have built a number of interlocking systems that capture the exact type of micro variations in vintage synthesizers, and then combined them into a modern package with a whole lot of modern tools.

This is the first audio tool of a number that we are currently in various stages of production on.

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Q: Can you give us more insights into your offering?

A: Sure, the software will be available on Windows and OSX for almost all major DAWs. We hope that it will find a home in a broad variety of music from hip hop, to electronic, to cinematic and video game music.

I think it captures a sound that is very difficult to do with almost all other synthesizers out there, so I think people will be really excited to make some amazing new music with it.

Q: What can we expect from your company in next 6 months? What are your plans?

A: We have a number of video game and other musical projects that we are working on. We can’t announce too many of them just yet.

For this synthesizer, we expect to begin beta testing within the next 6 months, and we hope to even be ready to release it to the public before the end of the year.

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Q: What is the best thing about your company that people might not know about?

A: I think we have a very positive work environment. We are all remote, and working all across the country. As a team we are very collaborative, but there is a lot of trust involved as well. People are allowed the space to do their own work, and report back when they have something to share.

Everyone in the company is a great musician, so we all understand the fundamentals of what it takes to create incredible music.

We are also very focused on working with video games and other musical tools of the future. Everything about our work is surrounded by doing our best to innovate and push all of us to do better and more inventive work.

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